National Repository of Grey Literature 2 records found  Search took 0.01 seconds. 
Redesign of user interface of a web application based on UX design principles
Fröhlichová, Karin ; Šedivá, Zuzana (advisor) ; Pour, Jan (referee)
This bachelor thesis deals with the redesign of the web application user interface based on the principles of UX design. The theoretical part is focused on defining the concept of user experience (UX), as well as the sub-disciplines involved in the creation of user interface (UI), which together creates the resulting user experience. The aim of the theoretical part is to describe the individual steps of the selected procedure of the UX design process based on the principles of user-centered design. The main aim of the practical part is to design a web application that corresponds with the principles of UX design, requirements and goals of users and business. Partial goals are to perform the analysis and research of the target group and the company, and further testing to verify that the designs are in accordance with usability and accessibility principles and also to verify the suitability of the UX design process chosen.
Design methodology UIX Design for Mobile Applications
Šolín, Petr ; Šedivá, Zuzana (advisor) ; Buchalcevová, Alena (referee)
This thesis describes the design methodology for User Experience Design and its use in the creation of mobile applications. The theoretical part focuses on defining the field of User Experience Design (UXD) in conjunction with the definition of user experience. It then focuses on the role of UX Designer and his knowledge especially in the field of design of cognitive and memory operations. The main goal of the theoretical part of the thesis is to make up a comprehensive procedure for creating mobile UX applications serving as company's manual or guidance in creating a user-friendly application. The main goal of the practical part is the author's design of methodology UX Design for mobile applications. The methodology is proposed based on the author's experience gained from the project positions as UX designers and graphic designer. A secondary goal of the practical part is the application of created the methodology on a case study of creating mobile applications.

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